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"NWNX is a framework which developers can use to extend the game beyond what the toolset offers," says Gauthier, calling it "integral" to the game's success. Now with Beamdog she’s porting that functionality directly into the Enhanced Edition.
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Gauthier worked with Stockner on NWNX, rewriting and maintaining its code. Gauthier was brought on by Beamdog as a programmer for on Stockner’s recommendation.
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"In my experience, there is simply no equal, or even viable alternatives." "They are mini MMOs in themselves, each one having their own community and core rules," explains Laura 'Liareth' Gauthier. While there were hundreds of quality single-player modules and content, it was the online, player-run Persistent Worlds that galvanized the community. It’s impossible to discuss Neverwinter Nights without touching on Persistent Worlds. "We’re looking at options for seamless automatic downloads of community content." Eventually their goal is to include an option to auto-download any required 'hakpaks' or other required resources directly through the client. "Having a functional multiplayer server list again will help a lot," says Stockner. In my experience, there is simply no equal Laura 'Liareth' Gauthierĭuring the current Early Access/Head Start period Beamdog will be testing tools for browsing servers and downloading user-made content with their own Beamdog Client, including top 10 lists for modules and Persistent Worlds.
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They are mini MMOs in themselves, each one having their own community and core rules. "If Steam Workshop is working well we’ll need a parallel for people who buy the game through Beamdog or GOG that can offer roughly the same functionality." "One of our goals it to make sure Steam doesn’t run away as the home platform," says Oster. Both Stockner and Oster are quick to note that Steam isn’t the only thing they're planning to use, however. The Steam Workshop is an obvious way of delivering new mods-the kind that might be slightly bigger than a couple of megabytes.
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